SpeccyJam: The ZX Spectrum Game Dev Challenge

Through some random retweet I saw trickling through my Twitter stream I happened upon Speccy Jam, an annual event to create a game in one week with the rules being simply that the game can be for any platform and developed with any tool but must look like a genuine Sinclair ZX Spectrum game; specifically, the screen size (scalable) must be right and the colours used must be right with bonus points (there are no points) given if attribute blocks – the way every 8×8 block of pixels could only ever employ two colours (there’s a great discussion about this here) – is employed.

I could describe how much joy I felt looking through the Speccy Jam forum and Twitter stream yesterday evening or I could post up a few screenshots of some of the games under development right now (although if you read this later then not really right now any longer) and I think it’s pretty clear which way I’m going to go here.

Bratty Tim

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Inspired from Skool Daze if I had to guess and by Ants_And_Aphids.

Pest Control Pete

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A classic-looking platformer by Retro Bungalow.

The Accolade

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A little bit of isometric heaven and a very good-looking game even this early on from Juan.

Bruce Leap

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A few puns abound as Bruce Leap tries to get Mai Wee back in this platformer from Gazzapper Games.

Untitled Teddy Bear Game

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I’m sure this game by Stew Hogarth will have a name but right now it doesn’t although you are a teddy bear and you’re stealing things.

Moon Unit Z

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Another gorgeous isometric game being developed for Speccy Jam by Lewis Lane.

Lillian Gish

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A top down version of Lillian Gish in progress from developer Devi Ever.

There are a load more ZX Spectrum-inspired games under development and last year’s entries can be found here too. I was too late in discovering the retro game development event this year but with a bit of luck I’ll remember for next year and have a stab at producing something truly awful and awesome at the same time, just like a real Spectrum game.

Author: Mark

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